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Factorio electric mining drill extra ore

WebSep 8, 2024 · Factorio. All Discussions ... Its very difficult to put beacons around electric mining drills.... #38. Hedning. Sep 23, 2024 @ 12:59pm Originally posted by ... Having three speed modules in one drill on the other hand means you need a lot less drills and lot less ore patches, keeping your base far more compact resp. needing far less outposts. ... WebJun 8, 2024 · To get 16M ore from a 10M field needs a 60% bonus. Mining productivity level 16 requires 1500 space science packs. You get 1000 per launch, so 1.5 launches to get to level 16 which is only a 32% mining bonus. It is an extra 100 per level after that totalling 33,000 space science packs needed = 33 satellite launches for the space …

What modules do you prefer to place in electric miner? : r/factorio

WebAug 25, 2024 · It's 4 blueprints instead of 1: 1) stackable mining block - stamp these all over the ore patch. 2) stackable smelting block - scales to the number of drills. 3) isle-type defenses. 4) train station. They all auto … WebFactorio version: 0.17.17. Electric mining drills required to saturate a belt. Given a resource patch of a certain type and a specified level of mining productivity research, how many electric mining drills are required to saturate the entire belt? ... Belts for a given number of drills on an ore patch. comparing in excel https://massageclinique.net

Stone Furnace to Electric Drill Ratio - Factorio Forums

WebLet's say an iron mine produces 31.5 iron ore/min. A productivity boost of 10% would make that 34.65 iron ore/sec. That's an effective increase in iron ore of 3.15/min. Now consider a factory producing processing units. Each factory requires a supply of 108.45 iron ore/min. Since every 10th extra processing unit is free, this number can be ... WebMar 22, 2016 · I calculated most optimal ratios for electric drills and electric furnaces, you will need to use Tier 1&2 speed modules to achieve intended speed boost. Ratios for … WebFactorio Action game Gaming. The wiki is mistaken / generalizing; mining drills are usually the biggest polluter in early game. The difference, perhaps, is that miners tend to be spread out over several patches while boilers tend to be clumped together; this means that pollution can be worst in chunks near the boilers. ebay stalking couple

Electric Mining Drill Output : r/factorio - Reddit

Category:Electric Mining Drill - Factorio Wiki

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Factorio electric mining drill extra ore

Electric Mining Drill Output : r/factorio - Reddit

WebExtended Vanilla: Mining & Drills. Adds 5 brand new tiers of electric mining drills with their relative techs and an useful base-production buff that can be stacked with the vanilla mining-production research. You … Web1.80K users. Adds a larger electric mining drill with increased range, speed and extra module slots. A standalone version of Big mining drill from AAI Industry. 5x5 size & …

Factorio electric mining drill extra ore

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WebOne Electric mining drill mines .5 ore per second (1 ore every 2 seconds) Smelting ore to plate takes 3.5 seconds Stone Furnaces smelt at a speed of 1(3.5 seconds per ore) Steel and Electric Furnaces smelt at a speed of 2 (1.75 seconds per ore)

Web24 furnaces per ore belt. The smelting ratios are all 24/48 up until beacons/electric smelters (depending on the mix of furnaces+belts). By having a smelting array of 24 (which you can double to 48), you have a setup that can extend from early game all the way up to red belt + … WebTry this: mining efficiency works exactly like productivity modules. So that means productivity modules are useless in drills because (even pre-space) increasing output from +100% tp +110% doesn't do much. But this also means speed modules are highly effective in drills because their effect is multiplicative with the mining efficiency research.

WebAlso, from experimentation rather than calculation, I know it takes 24 steel / electric furnaces, and approximately 26-27 electric drills on copper/iron, to saturate a yellow belt. (Really I measured 9688 items in 14460 circuit ticks, which is coincidentally exactly 14460/60=241.0 seconds, 40.19917/s.) WebCommunity-run subreddit for the game Factorio made by Wube Software. Advertisement Coins. 0 coins. ... on which items can go, sideloading is when you load items on only one side. with this, for example, you can load raw ore and coal into furnaces, with a single belt line. ... This is critical when you transition to using electric mining drills ...

WebJun 26, 2024 · Do inactive mining drills consume energy? Do electric mining drills that are inactive because they have run out of ore to mine still consume energy? Showing 1 - …

WebFeb 26, 2024 · You need mining productivity level 1,905+ (1,539+ for stone) for each drill to saturate one side of a blue belt. Of course you could use logistics bots, but if you're that late into the game; UPS is probably a concern... and you can't get much more efficient than a parked train right on the drills. Ranakastrasz. ebay stamp auctions ending soonWebMay 5, 2024 · Please allow a configuration option for Mining Drills to be limited to mining a specific resource type, ignoring all other resources that might be available to it. IE if I want that damn Electric Drill to only mine Iron Ore, I should be able to tell it to not feed Stones in my smelter! nemostein. Long Handed Inserter. comparing industry ratiosWebBurner mining drill. The burner mining drill is the first type of drill accessible to the player. It burns fuel to mine the ore underneath the 2×2 area it is placed on. It mines about 7 … ebay stampin up cardsWebIn the pictured setup 10/11 of ore tiles are mined and miner drills have a mining rate of +155% which gives an effective coverage (compared with an unmoduled drill) of 232% (this can be used to compare maximum … comparing infinitiesWebMar 20, 2024 · If you have 20%, then every 5 ore, you get a 6th for free. This holds true above 100% as well. So, if you get it to 200%, then you would get 2 free for each one … comparing infant milestonesWebNo need. You can set it to show resources just under the miner, or in the whole patch. (though once the stuff directly under it is mined out, it's no longer on the patch, and so it'll go straight from accurate to zero. Which is why you should pick a miner in the middle.) 3. ebay stance socksWeb1.) 1 blue belt transports 45 ores per second. 2.) Electric mining drills produce 1 ore every 2 seconds: 90 drills required for a fully saturated belt. 3.) -10% for the relatively early obtainable mining productivity bonus: 81 Drills. 4.) 3x Speed Module 3 for a speed bonus of 150%: 81*0.33 (?) = 26.73, or 27 Mining drills for a fully saturated ... comparing infant formula